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Bug #66

open

Allow NPCs out of the walkmesh.

Added by I. Valentin about 3 years ago. Updated about 3 years ago.

Status:
New
Priority:
Normal
Assignee:
Category:
Field Map
Target version:
Start date:
2022-11-27
Due date:
% Done:

0%

Estimated time:

Description

On some field maps, two errors happen regarding NPCs and the walkmesh:

  • If a NPCs gets out of the walkmesh (for example, by jumping), an error is thrown and the script execution stops, because a triangle ID can't be found. NPCs should be allowed to be out of the walkmesh without throwing this kind of errors.
  • When a NPC is moving, sometimes it gets stuck because it hits the border of the walkmesh and it can't continue moving. They should be allowed to continue moving, even if it means not being in a walkmesh triangle.
Actions #1

Updated by I. Valentin about 3 years ago

AS of d5bd6f7, the first problem appears to be fixed.

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