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Feature #61
closedFeature #60: Save / Load
Save functionality, engine side
Start date:
2022-11-14
Due date:
% Done:
100%
Estimated time:
Description
Implement save functionality in the engine side.
Create a savemap class that can be populated from the Lua scripts.
It must be very forgiving with the data received from the scripts, to account for possible mods.
It muat create save files that are actually Lua scripts, capable to be executed directly.
Updated by I. Valentin about 3 years ago
- Status changed from New to Resolved
- % Done changed from 0 to 100
As of 84c31bd, saving is implemented in the engine. Save files are generated correcly.
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