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Feature #69

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Feature #68: Battle module

Battle module structure

Added by I. Valentin over 2 years ago. Updated over 2 years ago.

Status:
In Progress
Priority:
Normal
Assignee:
Category:
Gameplay: Battle
Target version:
Start date:
2023-06-27
Due date:
% Done:

40%

Estimated time:
(Total: 0:00 h)

Description

Create a battle module structure. There are two ways to go about this:

  1. Use the current EntityManager, CameraManager and ScriptManager, with the required modifications. Party characters, enemies, backgrounds... would be Entities, and the battle flow would be controlled by Lua scripts and the current ScriptManager

  2. Create separated BattleEntityManager, BattleCameraManager and BattleScriptManager. Create new classes for party members and enemies.


Subtasks 1 (1 open0 closed)

Feature #74: Fix the camera battleIn ProgressI. Valentin2023-06-27

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