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Feature #69
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Feature #68: Battle module
Battle module structure
Feature #69:
Battle module structure
Start date:
2023-06-27
Due date:
% Done:
40%
Estimated time:
(Total: 0:00 h)
Description
Create a battle module structure. There are two ways to go about this:
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Use the current EntityManager, CameraManager and ScriptManager, with the required modifications. Party characters, enemies, backgrounds... would be Entities, and the battle flow would be controlled by Lua scripts and the current ScriptManager
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Create separated BattleEntityManager, BattleCameraManager and BattleScriptManager. Create new classes for party members and enemies.
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