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Feature #70

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IV IV

Feature #68: Battle module

Battle data installer

Feature #70: Battle data installer

Added by I. Valentin almost 3 years ago. Updated over 2 years ago.

Status:
In Progress
Priority:
Normal
Assignee:
Category:
Installer
Target version:
Start date:
2023-06-13
Due date:
% Done:

70%

Estimated time:

Description

Implement a battle data installer.

  • Enemy, attack and formation data must be extracted from scene.bin
  • Enemy, party character, background and attack models and animations must be extracted from battle.lgp

IV Updated by I. Valentin almost 3 years ago Actions #1

As of 038403f, attack, enemy, and enemy formation data are correctly read from scene.bin and parsed to xml files

IV Updated by I. Valentin almost 3 years ago Actions #2

  • % Done changed from 0 to 20

As of fee1cd1, the installer extracts battle models, textures and (partially) animations. For animations, only the first frame is right

IV Updated by I. Valentin almost 3 years ago Actions #3

  • Status changed from New to In Progress

IV Updated by I. Valentin almost 3 years ago Actions #4

As of 1a1ccc8b, battle background are extracted during the installation

IV Updated by I. Valentin over 2 years ago Actions #5

  • % Done changed from 20 to 70

As of 4b4af67f, battle animations are extracted with all their frames. Some animations are still wrong, though.

Also, XML files relating party characters and scenes with their 3D models are generated during the installation, and V-Gears uses them to select the proper models.

It's now needed to create a map for commom character animation indexes (standing, weakened, dead, fleeing...)

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