Feature #70
open
Added by I. Valentin over 2 years ago.
Updated over 2 years ago.
Description
Implement a battle data installer.
- Enemy, attack and formation data must be extracted from scene.bin
- Enemy, party character, background and attack models and animations must be extracted from battle.lgp
As of 038403f, attack, enemy, and enemy formation data are correctly read from scene.bin and parsed to xml files
- % Done changed from 0 to 20
As of fee1cd1, the installer extracts battle models, textures and (partially) animations. For animations, only the first frame is right
- Status changed from New to In Progress
As of 1a1ccc8b, battle background are extracted during the installation
- % Done changed from 20 to 70
As of 4b4af67f, battle animations are extracted with all their frames. Some animations are still wrong, though.
Also, XML files relating party characters and scenes with their 3D models are generated during the installation, and V-Gears uses them to select the proper models.
It's now needed to create a map for commom character animation indexes (standing, weakened, dead, fleeing...)
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